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README.md
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README.md
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A command-line tool for the conversion of 3D model assets on the FBX file format to the glTF file format.
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**REQUIRES MVSC redistributable on Windows**
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https://support.microsoft.com/en-ca/help/2977003/the-latest-supported-visual-c-downloads
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Change skinning-weights to 4 if your engine does not support that feature.
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Change the default import of the engine to be different from 30 fps if needed.
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There are artifacts in the Github Actions for Windows, MacOS and Linux.
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## Platform binaries
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`FBX2glTF` is for Linux and built on Ubuntu 20.04.
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`FBX2glTF-macos-x86_64` is for macos.
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`FBX2glTF.exe` is for Windows. **REQUIRES MVSC redistributable on Windows** https://support.microsoft.com/en-ca/help/2977003/the-latest-supported-visual-c-downloads
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## Build Instructions
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Reference the Github workflow.
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There are artifacts in the Github Actions for Windows, MacOS and Linux.
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