Fix build on Windows.
No vectors of const objects. Got it. Makes sense.
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@ -495,7 +495,7 @@ public:
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const FbxDouble defaultDeform;
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// one for each FbxShape
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std::vector<const TargetShape> targetShapes {};
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std::vector<TargetShape> targetShapes {};
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// always the size of the scene's animation stack; can and will contain nulls
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std::vector<FbxAnimCurve *> animations {};
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