Freeze V-Sekai settings.
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0e72666709
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@ -102,12 +102,12 @@ struct GltfOptions {
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} draco;
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} draco;
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/** Whether to include FBX User Properties as 'extras' metadata in glTF nodes. */
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/** Whether to include FBX User Properties as 'extras' metadata in glTF nodes. */
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bool enableUserProperties{false};
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bool enableUserProperties{true};
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/** Whether to use KHR_materials_unlit to extend materials definitions. */
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/** Whether to use KHR_materials_unlit to extend materials definitions. */
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bool useKHRMatUnlit{false};
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bool useKHRMatUnlit{false};
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/** Whether to populate the pbrMetallicRoughness substruct in materials. */
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/** Whether to populate the pbrMetallicRoughness substruct in materials. */
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bool usePBRMetRough{false};
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bool usePBRMetRough{true};
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/** Whether to include lights through the KHR_punctual_lights extension. */
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/** Whether to include lights through the KHR_punctual_lights extension. */
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bool useKHRLightsPunctual{true};
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bool useKHRLightsPunctual{true};
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@ -119,13 +119,13 @@ struct GltfOptions {
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/** Whether to normalized skinning weights. */
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/** Whether to normalized skinning weights. */
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bool normalizeSkinningWeights { true };
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bool normalizeSkinningWeights { true };
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/** Maximum number of bone influences per vertex. */
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/** Maximum number of bone influences per vertex. */
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int maxSkinningWeights { 4 };
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int maxSkinningWeights { 8 };
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/** When to compute vertex normals from geometry. */
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/** When to compute vertex normals from geometry. */
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ComputeNormalsOption computeNormals = ComputeNormalsOption::BROKEN;
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ComputeNormalsOption computeNormals = ComputeNormalsOption::BROKEN;
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/** When to use 32-bit indices. */
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/** When to use 32-bit indices. */
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UseLongIndicesOptions useLongIndices = UseLongIndicesOptions::AUTO;
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UseLongIndicesOptions useLongIndices = UseLongIndicesOptions::AUTO;
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/** Select baked animation framerate. */
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/** Select baked animation framerate. */
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AnimationFramerateOptions animationFramerate = AnimationFramerateOptions::BAKE24;
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AnimationFramerateOptions animationFramerate = AnimationFramerateOptions::BAKE30;
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/** Temporary directory used by FBX SDK. */
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/** Temporary directory used by FBX SDK. */
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std::string fbxTempDir;
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std::string fbxTempDir;
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