Freeze V-Sekai settings.

This commit is contained in:
K. S. Ernest (iFire) Lee 2021-06-07 00:17:57 -07:00
parent 0e72666709
commit 6efbfbe379
1 changed files with 4 additions and 4 deletions

View File

@ -102,12 +102,12 @@ struct GltfOptions {
} draco; } draco;
/** Whether to include FBX User Properties as 'extras' metadata in glTF nodes. */ /** Whether to include FBX User Properties as 'extras' metadata in glTF nodes. */
bool enableUserProperties{false}; bool enableUserProperties{true};
/** Whether to use KHR_materials_unlit to extend materials definitions. */ /** Whether to use KHR_materials_unlit to extend materials definitions. */
bool useKHRMatUnlit{false}; bool useKHRMatUnlit{false};
/** Whether to populate the pbrMetallicRoughness substruct in materials. */ /** Whether to populate the pbrMetallicRoughness substruct in materials. */
bool usePBRMetRough{false}; bool usePBRMetRough{true};
/** Whether to include lights through the KHR_punctual_lights extension. */ /** Whether to include lights through the KHR_punctual_lights extension. */
bool useKHRLightsPunctual{true}; bool useKHRLightsPunctual{true};
@ -119,13 +119,13 @@ struct GltfOptions {
/** Whether to normalized skinning weights. */ /** Whether to normalized skinning weights. */
bool normalizeSkinningWeights { true }; bool normalizeSkinningWeights { true };
/** Maximum number of bone influences per vertex. */ /** Maximum number of bone influences per vertex. */
int maxSkinningWeights { 4 }; int maxSkinningWeights { 8 };
/** When to compute vertex normals from geometry. */ /** When to compute vertex normals from geometry. */
ComputeNormalsOption computeNormals = ComputeNormalsOption::BROKEN; ComputeNormalsOption computeNormals = ComputeNormalsOption::BROKEN;
/** When to use 32-bit indices. */ /** When to use 32-bit indices. */
UseLongIndicesOptions useLongIndices = UseLongIndicesOptions::AUTO; UseLongIndicesOptions useLongIndices = UseLongIndicesOptions::AUTO;
/** Select baked animation framerate. */ /** Select baked animation framerate. */
AnimationFramerateOptions animationFramerate = AnimationFramerateOptions::BAKE24; AnimationFramerateOptions animationFramerate = AnimationFramerateOptions::BAKE30;
/** Temporary directory used by FBX SDK. */ /** Temporary directory used by FBX SDK. */
std::string fbxTempDir; std::string fbxTempDir;