diff --git a/src/FBX2glTF.cpp b/src/FBX2glTF.cpp index 459100d..270fcd7 100644 --- a/src/FBX2glTF.cpp +++ b/src/FBX2glTF.cpp @@ -109,7 +109,7 @@ int main(int argc, char* argv[]) { const auto opt_no_flip_v = app.add_flag("--no-flip-v", "Don't flip V texture coordinates."); app.add_flag( - "--pbr-metallic-rougnness", + "--pbr-metallic-roughness", gltfOptions.usePBRMetRough, "Try to glean glTF 2.0 native PBR attributes from the FBX.") ->group("Materials");