Don't use dynamic_cast, it needs RTTI.
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@ -538,7 +538,7 @@ private:
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std::vector<BlendChannel> results;
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std::vector<BlendChannel> results;
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for (int shapeIx = 0; shapeIx < mesh->GetDeformerCount(FbxDeformer::eBlendShape); shapeIx++) {
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for (int shapeIx = 0; shapeIx < mesh->GetDeformerCount(FbxDeformer::eBlendShape); shapeIx++) {
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auto *fbxBlendShape = dynamic_cast<FbxBlendShape *>(mesh->GetDeformer(shapeIx, FbxDeformer::eBlendShape));
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auto *fbxBlendShape = static_cast<FbxBlendShape *>(mesh->GetDeformer(shapeIx, FbxDeformer::eBlendShape));
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if (fbxBlendShape == nullptr) {
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if (fbxBlendShape == nullptr) {
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continue;
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continue;
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}
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}
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