Don't mention texture here.
This is a general-purpose function now.
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@ -112,10 +112,10 @@ struct GLTFData
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if (file.read(fileBuffer.data(), size)) {
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if (file.read(fileBuffer.data(), size)) {
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result = AddRawBufferView(buffer, fileBuffer.data(), size);
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result = AddRawBufferView(buffer, fileBuffer.data(), size);
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} else {
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} else {
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fmt::printf("Warning: Couldn't read %lu bytes from %s, skipping\n", size, filename);
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fmt::printf("Warning: Couldn't read %lu bytes from %s, skipping file.\n", size, filename);
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}
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}
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} else {
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} else {
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fmt::printf("Warning: Couldn't open texture file %s, skipping\n", filename);
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fmt::printf("Warning: Couldn't open file %s, skipping file.\n", filename);
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}
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}
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// note that we persist here not only success, but also failure, as nullptr
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// note that we persist here not only success, but also failure, as nullptr
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filenameToBufferView[filename] = result;
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filenameToBufferView[filename] = result;
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