From 5786fc9f0bc8227b582ba049f08d8f26ca69e099 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?P=C3=A4r=20Winzell?= Date: Mon, 6 Nov 2017 23:14:35 -0800 Subject: [PATCH] One more dynamic_cast to drop. --- src/Fbx2Raw.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/Fbx2Raw.cpp b/src/Fbx2Raw.cpp index 5593829..6be0dab 100644 --- a/src/Fbx2Raw.cpp +++ b/src/Fbx2Raw.cpp @@ -1129,7 +1129,7 @@ static void ReadAnimations(RawModel &raw, FbxScene *pScene) FbxNodeAttribute *nodeAttr = pNode->GetNodeAttribute(); if (nodeAttr != nullptr && nodeAttr->GetAttributeType() == FbxNodeAttribute::EType::eMesh) { // it's inelegant to recreate this same access class multiple times, but it's also dirt cheap... - FbxBlendShapesAccess blendShapes(pScene, dynamic_cast(nodeAttr)); + FbxBlendShapesAccess blendShapes(pScene, static_cast(nodeAttr)); for (FbxLongLong frameIndex = firstFrameIndex; frameIndex <= lastFrameIndex; frameIndex++) { FbxTime pTime;