animation framerate option
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@ -55,6 +55,8 @@ Usage:
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(never|auto|always).
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(never|auto|always).
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--compute-normals arg When to compute normals for vertices
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--compute-normals arg When to compute normals for vertices
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(never|broken|missing|always).
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(never|broken|missing|always).
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--anim-framerate arg Select baked animation framerate
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(bake24|bake30|bake60).
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-k, --keep-attribute arg Used repeatedly to build a limiting set of
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-k, --keep-attribute arg Used repeatedly to build a limiting set of
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vertex attributes to keep.
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vertex attributes to keep.
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-v, --verbose Enable verbose output.
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-v, --verbose Enable verbose output.
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@ -103,6 +103,26 @@ int main(int argc, char* argv[]) {
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"When to compute vertex normals from mesh geometry.")
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"When to compute vertex normals from mesh geometry.")
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->type_name("(never|broken|missing|always)");
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->type_name("(never|broken|missing|always)");
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app.add_option(
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"--anim-framerate",
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[&](std::vector<std::string> choices) -> bool {
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for (const std::string choice : choices) {
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if (choice == "bake24") {
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gltfOptions.animationFramerate = AnimationFramerateOptions::BAKE24;
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} else if (choice == "bake30") {
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gltfOptions.animationFramerate = AnimationFramerateOptions::BAKE30;
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} else if (choice == "bake60") {
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gltfOptions.animationFramerate = AnimationFramerateOptions::BAKE60;
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} else {
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fmt::printf("Unknown --anim-framerate: %s\n", choice);
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throw CLI::RuntimeError(1);
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}
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}
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return true;
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},
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"Select baked animation framerate.")
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->type_name("(bake24|bake30|bake60)");
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const auto opt_flip_u = app.add_flag("--flip-u", "Flip all U texture coordinates.");
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const auto opt_flip_u = app.add_flag("--flip-u", "Flip all U texture coordinates.");
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const auto opt_no_flip_u = app.add_flag("--no-flip-u", "Don't flip U texture coordinates.");
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const auto opt_no_flip_u = app.add_flag("--no-flip-u", "Don't flip U texture coordinates.");
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const auto opt_flip_v = app.add_flag("--flip-v", "Flip all V texture coordinates.");
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const auto opt_flip_v = app.add_flag("--flip-v", "Flip all V texture coordinates.");
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@ -302,7 +322,7 @@ int main(int argc, char* argv[]) {
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if (verboseOutput) {
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if (verboseOutput) {
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fmt::printf("Loading FBX File: %s\n", inputPath);
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fmt::printf("Loading FBX File: %s\n", inputPath);
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}
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}
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if (!LoadFBXFile(raw, inputPath.c_str(), "png;jpg;jpeg")) {
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if (!LoadFBXFile(raw, inputPath.c_str(), "png;jpg;jpeg", gltfOptions)) {
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fmt::fprintf(stderr, "ERROR:: Failed to parse FBX: %s\n", inputPath);
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fmt::fprintf(stderr, "ERROR:: Failed to parse FBX: %s\n", inputPath);
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return 1;
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return 1;
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}
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}
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@ -56,6 +56,12 @@ enum class UseLongIndicesOptions {
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ALWAYS, // only ever use 32-bit indices
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ALWAYS, // only ever use 32-bit indices
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};
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};
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enum class AnimationFramerateOptions {
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BAKE24, // bake animations at 24 fps
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BAKE30, // bake animations at 30 fps
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BAKE60, // bake animations at 60 fps
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};
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/**
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/**
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* User-supplied options that dictate the nature of the glTF being generated.
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* User-supplied options that dictate the nature of the glTF being generated.
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*/
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*/
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@ -103,4 +109,6 @@ struct GltfOptions
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ComputeNormalsOption computeNormals = ComputeNormalsOption::BROKEN;
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ComputeNormalsOption computeNormals = ComputeNormalsOption::BROKEN;
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/** When to use 32-bit indices. */
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/** When to use 32-bit indices. */
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UseLongIndicesOptions useLongIndices = UseLongIndicesOptions::AUTO;
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UseLongIndicesOptions useLongIndices = UseLongIndicesOptions::AUTO;
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/** Select baked animation framerate. */
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AnimationFramerateOptions animationFramerate = AnimationFramerateOptions::BAKE24;
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};
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};
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@ -721,8 +721,19 @@ static void ReadNodeHierarchy(
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}
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}
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}
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}
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static void ReadAnimations(RawModel& raw, FbxScene* pScene) {
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static void ReadAnimations(RawModel& raw, FbxScene* pScene, const GltfOptions& options) {
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FbxTime::EMode eMode = FbxTime::eFrames24;
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FbxTime::EMode eMode = FbxTime::eFrames24;
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switch (options.animationFramerate) {
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case AnimationFramerateOptions::BAKE24:
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eMode = FbxTime::eFrames24;
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break;
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case AnimationFramerateOptions::BAKE30:
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eMode = FbxTime::eFrames30;
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break;
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case AnimationFramerateOptions::BAKE60:
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eMode = FbxTime::eFrames60;
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break;
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}
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const double epsilon = 1e-5f;
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const double epsilon = 1e-5f;
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const int animationCount = pScene->GetSrcObjectCount<FbxAnimStack>();
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const int animationCount = pScene->GetSrcObjectCount<FbxAnimStack>();
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@ -996,7 +1007,11 @@ static void FindFbxTextures(
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}
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}
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}
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}
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bool LoadFBXFile(RawModel& raw, const char* fbxFileName, const char* textureExtensions) {
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bool LoadFBXFile(
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RawModel& raw,
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const char* fbxFileName,
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const char* textureExtensions,
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const GltfOptions& options) {
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FbxManager* pManager = FbxManager::Create();
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FbxManager* pManager = FbxManager::Create();
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FbxIOSettings* pIoSettings = FbxIOSettings::Create(pManager, IOSROOT);
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FbxIOSettings* pIoSettings = FbxIOSettings::Create(pManager, IOSROOT);
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pManager->SetIOSettings(pIoSettings);
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pManager->SetIOSettings(pIoSettings);
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@ -1042,7 +1057,7 @@ bool LoadFBXFile(RawModel& raw, const char* fbxFileName, const char* textureExte
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ReadNodeHierarchy(raw, pScene, pScene->GetRootNode(), 0, "");
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ReadNodeHierarchy(raw, pScene, pScene->GetRootNode(), 0, "");
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ReadNodeAttributes(raw, pScene, pScene->GetRootNode(), textureLocations);
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ReadNodeAttributes(raw, pScene, pScene->GetRootNode(), textureLocations);
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ReadAnimations(raw, pScene);
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ReadAnimations(raw, pScene, options);
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pScene->Destroy();
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pScene->Destroy();
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pManager->Destroy();
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pManager->Destroy();
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@ -11,6 +11,6 @@
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#include "raw/RawModel.hpp"
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#include "raw/RawModel.hpp"
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bool LoadFBXFile(RawModel& raw, const char* fbxFileName, const char* textureExtensions);
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bool LoadFBXFile(RawModel& raw, const char* fbxFileName, const char* textureExtensions, const GltfOptions& options);
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json TranscribeProperty(FbxProperty& prop);
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json TranscribeProperty(FbxProperty& prop);
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