Write `.gltf` to parent directory & infer binary from `.glb` (#193)
If the output extension is gltf then set the output directory to the parent. The binary and any associated textures will be written to this directory.
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@ -292,14 +292,24 @@ int main(int argc, char* argv[]) {
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// the path of the actual .glb or .gltf file
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std::string modelPath;
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const auto& suffix = FileUtils::GetFileSuffix(outputPath);
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// Assume binary output if extension is glb
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if (suffix.has_value() && suffix.value() == "glb") {
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gltfOptions.outputBinary = true;
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}
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if (gltfOptions.outputBinary) {
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const auto& suffix = FileUtils::GetFileSuffix(outputPath);
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// add .glb to output path, unless it already ends in exactly that
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if (suffix.has_value() && suffix.value() == "glb") {
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modelPath = outputPath;
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} else {
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modelPath = outputPath + ".glb";
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}
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// if the extension is gltf set the output folder to the parent directory
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} else if (suffix.has_value() && suffix.value() == "gltf") {
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outputFolder = FileUtils::getFolder(outputPath) + "/";
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modelPath = outputPath;
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} else {
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// in gltf mode, we create a folder and write into that
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outputFolder = fmt::format("{}_out/", outputPath.c_str());
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