diff --git a/src/Fbx2Raw.cpp b/src/Fbx2Raw.cpp index b07bfce..5f884fc 100644 --- a/src/Fbx2Raw.cpp +++ b/src/Fbx2Raw.cpp @@ -566,6 +566,7 @@ private: positions.push_back(shapePoints[pointIx] - meshPoints[pointIx]); } +#if 0 // I've never seen anything but zero normals and tangents come out of this. Revisit later. // maybe fetch normals if (meshNormals) { FbxLayerElementArrayTemplate* fbxNormals = nullptr; @@ -585,7 +586,7 @@ private: } } } - +#endif // finally combine all this into a TargetShape and add it to our work-in-progress BlendChannel shape.targetShapes.push_back( BlendChannel::TargetShape(fullWeights[targetShapeIx], positions, normals, tangents)