Use input path for keep originals.
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c9396fd2db
commit
401bcccc77
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@ -40,9 +40,8 @@ int main(int argc, char* argv[]) {
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exit(0);
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});
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std::string inputPath;
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app.add_option("FBX Model", inputPath, "The FBX model to convert.")->check(CLI::ExistingFile);
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app.add_option("-i,--input", inputPath, "The FBX model to convert.")->check(CLI::ExistingFile);
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app.add_option("FBX Model", gltfOptions.inputPath, "The FBX model to convert.")->check(CLI::ExistingFile);
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app.add_option("-i,--input", gltfOptions.inputPath, "The FBX model to convert.")->check(CLI::ExistingFile);
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std::string outputPath;
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app.add_option("-o,--output", outputPath, "Where to generate the output, without suffix.");
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@ -297,7 +296,7 @@ int main(int argc, char* argv[]) {
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}
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}
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if (inputPath.empty()) {
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if (gltfOptions.inputPath.empty()) {
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fmt::printf("You must supply a FBX file to convert.\n");
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exit(1);
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}
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@ -315,7 +314,7 @@ int main(int argc, char* argv[]) {
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if (outputPath.empty()) {
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// if -o is not given, default to the basename of the .fbx
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outputPath = "./" + FileUtils::GetFileBase(inputPath);
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outputPath = "./" + FileUtils::GetFileBase(gltfOptions.inputPath);
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}
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// the output folder in .gltf mode, not used for .glb
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std::string outputFolder;
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@ -355,10 +354,10 @@ int main(int argc, char* argv[]) {
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RawModel raw;
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if (verboseOutput) {
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fmt::printf("Loading FBX File: %s\n", inputPath);
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fmt::printf("Loading FBX File: %s\n", gltfOptions.inputPath);
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}
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if (!LoadFBXFile(raw, inputPath, {"png", "jpg", "jpeg"}, gltfOptions)) {
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fmt::fprintf(stderr, "ERROR:: Failed to parse FBX: %s\n", inputPath);
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if (!LoadFBXFile(raw, gltfOptions.inputPath, {"png", "jpg", "jpeg"}, gltfOptions)) {
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fmt::fprintf(stderr, "ERROR:: Failed to parse FBX: %s\n", gltfOptions.inputPath);
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return 1;
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}
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@ -78,6 +78,7 @@ enum class AnimationFramerateOptions {
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* User-supplied options that dictate the nature of the glTF being generated.
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*/
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struct GltfOptions {
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std::string inputPath;
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/**
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* If negative, disabled. Otherwise, a bitfield of RawVertexAttributes that
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* specify the largest set of attributes that'll ever be kept for a vertex.
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@ -188,7 +188,8 @@ std::shared_ptr<TextureData> TextureBuilder::simple(int rawTexIndex, const std::
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if (options.keepOriginals && !relativeFilename.empty()) {
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image = new ImageData(textureName, relativeFilename);
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} else if (options.keepOriginals && relativeFilename.empty()) {
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std::string outputPath = "textures/" + textureName;
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std::string inputPathBase = FileUtils::GetFileBase(gltfOptions.inputPath);
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std::string outputPath = inputPathBase + "/textures/" + textureName;
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image = new ImageData(textureName, outputPath);
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if (FileUtils::CopyFile(rawTexture.fileLocation, outputPath, true)) {
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if (verboseOutput) {
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