Whitespace tweak.
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src/FBX2glTF.h
110
src/FBX2glTF.h
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@ -12,7 +12,7 @@
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#include <climits>
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#include <string>
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#if defined ( _WIN32 )
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#if defined(_WIN32)
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// Tell Windows not to define min() and max() macros
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#define NOMINMAX
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#include <Windows.h>
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@ -20,10 +20,10 @@
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#define FBX2GLTF_VERSION std::string("0.9.6")
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#include <fmt/printf.h>
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#include <fbxsdk.h>
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#include <fmt/printf.h>
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#if defined ( _WIN32 )
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#if defined(_WIN32)
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// this is defined in fbxmath.h
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#undef isnan
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#endif
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@ -31,10 +31,10 @@
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#include "mathfu.hpp"
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// give all modules access to our tweaked JSON
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#include <json.hpp>
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#include <fifo_map.hpp>
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#include <json.hpp>
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template<class K, class V, class ignore, class A>
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template <class K, class V, class ignore, class A>
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using workaround_fifo_map = nlohmann::fifo_map<K, V, nlohmann::fifo_map_compare<K>, A>;
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using json = nlohmann::basic_json<workaround_fifo_map>;
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@ -51,66 +51,66 @@ inline uint32_t to_uint32(size_t n) {
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}
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/**
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* The variuos situations in which the user may wish for us to (re-)compute normals for our vertices.
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*/
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* The variuos situations in which the user may wish for us to (re-)compute normals for our
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* vertices.
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*/
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enum class ComputeNormalsOption {
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NEVER, // do not ever compute any normals (results in broken glTF for some sources)
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BROKEN, // replace zero-length normals in any mesh that has a normal layer
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MISSING, // if a mesh lacks normals, compute them all
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ALWAYS // compute a new normal for every vertex, obliterating whatever may have been there before
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NEVER, // do not ever compute any normals (results in broken glTF for some sources)
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BROKEN, // replace zero-length normals in any mesh that has a normal layer
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MISSING, // if a mesh lacks normals, compute them all
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ALWAYS // compute a new normal for every vertex, obliterating whatever may have been there before
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};
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enum class UseLongIndicesOptions {
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NEVER, // only ever use 16-bit indices
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AUTO, // use shorts or longs depending on vertex count
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ALWAYS, // only ever use 32-bit indices
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NEVER, // only ever use 16-bit indices
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AUTO, // use shorts or longs depending on vertex count
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ALWAYS, // only ever use 32-bit indices
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};
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/**
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* User-supplied options that dictate the nature of the glTF being generated.
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*/
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struct GltfOptions
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{
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/**
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* If negative, disabled. Otherwise, a bitfield of RawVertexAttributes that
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* specify the largest set of attributes that'll ever be kept for a vertex.
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* The special bit RAW_VERTEX_ATTRIBUTE_AUTO triggers smart mode, where the
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* attributes to keep are inferred from which textures are supplied.
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*/
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int keepAttribs { -1 };
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/** Whether to output a .glb file, the binary format of glTF. */
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bool outputBinary { false };
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/** If non-binary, whether to inline all resources, for a single (large) .glTF file. */
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bool embedResources { false };
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* User-supplied options that dictate the nature of the glTF being generated.
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*/
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struct GltfOptions {
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/**
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* If negative, disabled. Otherwise, a bitfield of RawVertexAttributes that
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* specify the largest set of attributes that'll ever be kept for a vertex.
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* The special bit RAW_VERTEX_ATTRIBUTE_AUTO triggers smart mode, where the
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* attributes to keep are inferred from which textures are supplied.
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*/
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int keepAttribs{-1};
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/** Whether to output a .glb file, the binary format of glTF. */
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bool outputBinary{false};
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/** If non-binary, whether to inline all resources, for a single (large) .glTF file. */
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bool embedResources{false};
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/** Whether and how to use KHR_draco_mesh_compression to minimize static geometry size. */
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struct {
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bool enabled = false;
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int compressionLevel = 7;
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int quantBitsPosition = 14;
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int quantBitsTexCoord = 10;
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int quantBitsNormal = 10;
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int quantBitsColor = 8;
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int quantBitsGeneric = 8;
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} draco;
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/** Whether and how to use KHR_draco_mesh_compression to minimize static geometry size. */
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struct {
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bool enabled = false;
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int compressionLevel = 7;
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int quantBitsPosition = 14;
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int quantBitsTexCoord = 10;
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int quantBitsNormal = 10;
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int quantBitsColor = 8;
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int quantBitsGeneric = 8;
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} draco;
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/** Whether to include FBX User Properties as 'extras' metadata in glTF nodes. */
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bool enableUserProperties { false };
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/** Whether to include FBX User Properties as 'extras' metadata in glTF nodes. */
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bool enableUserProperties{false};
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/** Whether to use KHR_materials_unlit to extend materials definitions. */
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bool useKHRMatUnlit { false };
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/** Whether to populate the pbrMetallicRoughness substruct in materials. */
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bool usePBRMetRough { false };
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/** Whether to use KHR_materials_unlit to extend materials definitions. */
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bool useKHRMatUnlit{false};
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/** Whether to populate the pbrMetallicRoughness substruct in materials. */
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bool usePBRMetRough{false};
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/** Whether to include lights through the KHR_punctual_lights extension. */
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bool useKHRLightsPunctual { true };
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/** Whether to include lights through the KHR_punctual_lights extension. */
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bool useKHRLightsPunctual{true};
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/** Whether to include blend shape normals, if present according to the SDK. */
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bool useBlendShapeNormals { false };
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/** Whether to include blend shape tangents, if present according to the SDK. */
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bool useBlendShapeTangents { false };
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/** When to compute vertex normals from geometry. */
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ComputeNormalsOption computeNormals = ComputeNormalsOption::BROKEN;
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/** When to use 32-bit indices. */
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UseLongIndicesOptions useLongIndices = UseLongIndicesOptions::AUTO;
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/** Whether to include blend shape normals, if present according to the SDK. */
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bool useBlendShapeNormals{false};
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/** Whether to include blend shape tangents, if present according to the SDK. */
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bool useBlendShapeTangents{false};
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/** When to compute vertex normals from geometry. */
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ComputeNormalsOption computeNormals = ComputeNormalsOption::BROKEN;
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/** When to use 32-bit indices. */
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UseLongIndicesOptions useLongIndices = UseLongIndicesOptions::AUTO;
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};
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