Fix build across all platforms.
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@ -240,7 +240,7 @@ class FbxMaterialsAccess
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{
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public:
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FbxMaterialAccess(const FbxMesh *pMesh) :
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FbxMaterialsAccess(const FbxMesh *pMesh, const std::map<const FbxTexture *, FbxString> &textureNames) :
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mappingMode(FbxGeometryElement::eNone),
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mesh(nullptr),
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indices(nullptr)
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@ -11,6 +11,7 @@
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#define __RAWMODEL_H__
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#include <unordered_map>
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#include <functional>
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enum RawVertexAttribute
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{
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