Transcribe FBX Custom Properties
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@ -19,7 +19,7 @@
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#include <cassert>
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#include <cmath>
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#include "FBX2glTF.h"
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#include "gltf/Raw2Gltf.hpp"
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#include "utils/File_Utils.hpp"
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#include "utils/String_Utils.hpp"
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@ -382,6 +382,95 @@ static void ReadCamera(RawModel &raw, FbxScene *pScene, FbxNode *pNode)
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}
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}
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static void ReadNodeProperty(RawModel &raw, FbxNode *pNode, FbxProperty &prop)
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{
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using fbxsdk::EFbxType;
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int nodeId = raw.GetNodeById(pNode->GetUniqueID());
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if (nodeId < 0)
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return;
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std::string ename;
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// Convert property type
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switch (prop.GetPropertyDataType().GetType()) {
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case eFbxBool: ename = "eFbxBool"; break;
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case eFbxChar: ename = "eFbxChar"; break;
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case eFbxUChar: ename = "eFbxUChar"; break;
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case eFbxShort: ename = "eFbxShort"; break;
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case eFbxUShort: ename = "eFbxUShort"; break;
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case eFbxInt: ename = "eFbxInt"; break;
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case eFbxUInt: ename = "eFbxUint"; break;
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case eFbxLongLong: ename = "eFbxLongLong"; break;
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case eFbxULongLong: ename = "eFbxULongLong"; break;
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case eFbxFloat: ename = "eFbxFloat"; break;
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case eFbxHalfFloat: ename = "eFbxHalfFloat"; break;
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case eFbxDouble: ename = "eFbxDouble"; break;
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case eFbxDouble2: ename = "eFbxDouble2"; break;
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case eFbxDouble3: ename = "eFbxDouble3"; break;
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case eFbxDouble4: ename = "eFbxDouble4"; break;
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case eFbxString: ename = "eFbxString"; break;
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// Use this as fallback because it does not give very descriptive names
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default: ename = prop.GetPropertyDataType().GetName(); break;
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}
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json p;
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p["type"] = ename;
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// Convert property value
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switch (prop.GetPropertyDataType().GetType()) {
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case eFbxBool:
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case eFbxChar:
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case eFbxUChar:
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case eFbxShort:
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case eFbxUShort:
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case eFbxInt:
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case eFbxUInt:
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case eFbxLongLong: {
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p["value"] = prop.EvaluateValue<long long>(FBXSDK_TIME_INFINITE);
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break;
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}
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case eFbxULongLong: {
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p["value"] = prop.EvaluateValue<unsigned long long>(FBXSDK_TIME_INFINITE);
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break;
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}
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case eFbxFloat:
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case eFbxHalfFloat:
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case eFbxDouble: {
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p["value"] = prop.EvaluateValue<double>(FBXSDK_TIME_INFINITE);
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break;
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}
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case eFbxDouble2: {
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auto v = prop.EvaluateValue<FbxDouble2>(FBXSDK_TIME_INFINITE);
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p["value"] = {v[0], v[1]};
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break;
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}
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case eFbxDouble3: {
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auto v = prop.EvaluateValue<FbxDouble3>(FBXSDK_TIME_INFINITE);
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p["value"] = {v[0], v[1], v[2]};
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break;
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}
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case eFbxDouble4: {
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auto v = prop.EvaluateValue<FbxDouble4>(FBXSDK_TIME_INFINITE);
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p["value"] = {v[0], v[1], v[2], v[3]};
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break;
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}
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case eFbxString: {
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p["value"] = std::string{prop.Get<FbxString>()};
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break;
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}
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default: {
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p["value"] = "UNSUPPORTED_VALUE_TYPE";
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break;
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}
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}
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json n;
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n[prop.GetNameAsCStr()] = p;
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RawNode &node = raw.GetNode(nodeId);
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node.userProperties.push_back(n.dump());
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}
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static void ReadNodeAttributes(
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RawModel &raw, FbxScene *pScene, FbxNode *pNode, const std::map<const FbxTexture *, FbxString> &textureLocations)
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{
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@ -389,6 +478,17 @@ static void ReadNodeAttributes(
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return;
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}
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// Only support non-animated user defined properties for now
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FbxProperty objectProperty = pNode->GetFirstProperty();
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while (objectProperty.IsValid())
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{
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if (objectProperty.GetFlag(FbxPropertyFlags::eUserDefined)) {
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ReadNodeProperty(raw, pNode, objectProperty);
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}
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objectProperty = pNode->GetNextProperty(objectProperty);
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}
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FbxNodeAttribute *pNodeAttribute = pNode->GetNodeAttribute();
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if (pNodeAttribute != nullptr) {
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const FbxNodeAttribute::EType attributeType = pNodeAttribute->GetAttributeType();
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@ -335,6 +335,8 @@ ModelData *Raw2Gltf(
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auto nodeData = gltf->nodes.hold(
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new NodeData(node.name, node.translation, node.rotation, node.scale, node.isJoint));
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nodeData->userProperties = node.userProperties;
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for (const auto &childId : node.childIds) {
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int childIx = raw.GetNodeById(childId);
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assert(childIx >= 0);
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@ -85,5 +85,17 @@ json NodeData::serialize() const
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result["camera"] = camera;
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}
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}
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for (const auto& i : userProperties)
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{
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auto& prop_map = result["extras"]["fromFBX"]["userProperties"];
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json j = json::parse(i);
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for (const auto& k : json::iterator_wrapper(j))
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{
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prop_map[k.key()] = k.value();
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}
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}
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return result;
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}
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@ -32,4 +32,5 @@ struct NodeData : Holdable
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int32_t camera;
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int32_t skin;
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std::vector<std::string> skeletons;
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std::vector<std::string> userProperties;
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};
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@ -404,6 +404,7 @@ struct RawNode
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Quatf rotation;
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Vec3f scale;
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long surfaceId;
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std::vector<std::string> userProperties;
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};
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class RawModel
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