Remove npm because the lack of maintainers.

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K. S. Ernest (iFire) Lee 2022-04-07 10:13:26 -07:00
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BSD License
For FBX2glTF software
Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
Redistribution and use in source and binary forms, with or without modification,
are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright notice, this
list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.
* Neither the name Facebook nor the names of its contributors may be used to
endorse or promote products derived from this software without specific
prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR
ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
--------------------------------------------------------------------------------
This software contains Autodesk® FBX® code developed by Autodesk, Inc. Copyright
2017 Autodesk, Inc. All rights, reserved. Such code is provided “as is” and
Autodesk, Inc. disclaims any and all warranties, whether express or implied,
including without limitation the implied warranties of merchantability, fitness
for a particular purpose or non-infringement of third party rights. In no event
shall Autodesk, Inc. be liable for any direct, indirect, incidental, special,
exemplary, or consequential damages (including, but not limited to, procurement
of substitute goods or services; loss of use, data, or profits; or business
interruption) however caused and on any theory of liability, whether in
contract, strict liability, or tort (including negligence or otherwise) arising
in any way out of such code.

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# FBX2glTF
[![License](https://img.shields.io/badge/License-BSD%203--Clause-blue.svg)](https://opensource.org/licenses/BSD-3-Clause)
This is a command line tool for converting 3D model assets on the
well-established [FBX](https://www.autodesk.com/products/fbx/overview) format to
[glTF 2.0](https://github.com/KhronosGroup/glTF/tree/master/specification/2.0),
a modern runtime asset delivery format.
# Platform Binaries
This package contains three versions of `FBX2glTF`, compiled for three platforms
and located in three eponymous directories:
- bin/Darwin/FBX2glTF
- bin/Linux/FBX2glTF
- bin/Windows_NT/FBX2glTF.exe
# Usage
```js
/**
* Converts an FBX to a GTLF or GLB file.
* @param string srcFile path to the source file.
* @param string destFile path to the destination file.
* This must end in `.glb` or `.gltf` (case matters).
* @param string[] [opts] options to pass to the converter tool.
* @return Promise<string> a promise that yields the full path to the converted
* file, an error on conversion failure.
*/
convert(srcPath :string, destPath :string, args :?string[]) :Promise<string>
```
For example:
```js
const convert = require('fbx2gltf');
convert('path/to/some.fbx', 'path/to/target.glb', ['--khr-materials-unlit']).then(
destPath => {
// yay, do what we will with our shiny new GLB file!
},
error => {
// ack, conversion failed: inspect 'error' for details
}
);
```
# Authors
- Pär Winzell
- J.M.P. van Waveren
- Amanda Watson
# Legal
FBX2glTF is licensed under the [3-clause BSD license](LICENSE).
```
This software contains Autodesk® FBX® code developed by Autodesk, Inc. Copyright
2017 Autodesk, Inc. All rights, reserved. Such code is provided “as is” and
Autodesk, Inc. disclaims any and all warranties, whether express or implied,
including without limitation the implied warranties of merchantability, fitness
for a particular purpose or non-infringement of third party rights. In no event
shall Autodesk, Inc. be liable for any direct, indirect, incidental, special,
exemplary, or consequential damages (including, but not limited to, procurement
of substitute goods or services; loss of use, data, or profits; or business
interruption) however caused and on any theory of liability, whether in
contract, strict liability, or tort (including negligence or otherwise) arising
in any way out of such code.
```

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This directory must be populated with the following files prior to building the
NPM package:
Darwin/FBX2glTF
Linux/FBX2glTF
Windows/FBX2glTF.exe

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/**
* Copyright (c) 2014-present, Facebook, Inc.
* All rights reserved.
*/
const childProcess = require('child_process');
const fs = require('fs');
const os = require('os');
const path = require('path');
const rimraf = require('rimraf');
const binaries = {
'darwin': `bin/darwin/Fbx2Gtlf`,
'linux': `bin/linux/Fbx2Gtlf`,
'win32': `bin\windows\Fbx2Gtlf.exe`,
};
/**
* Converts an FBX to a GTLF or GLB file.
* @param string srcFile path to the source file.
* @param string destFile path to the destination file or destination path.
* This must end in `.glb` or `.gltf` (case matters).
* @param string[] [opts] options to pass to the converter tool.
* @return Promise<string> a promise that yields the full path to the converted
* file, an error on conversion failure.
*/
function convert(srcFile, destFile, opts = []) {
return new Promise((resolve, reject) => {
try {
let binExt = os.type() === 'Windows_NT' ? '.exe' : '';
let tool = path.join(__dirname, 'bin', os.type(), 'FBX2glTF' + binExt);
if (!fs.existsSync(tool)) {
throw new Error(`Unsupported OS: ${os.type()}`);
}
let destExt = path.extname(destFile).toLowerCase();
if (!destExt) {
destExt = '.gltf'
const srcFilename = path.basename(srcFile, path.extname(srcFile))
destFile = path.join(destFile, srcFilename + destExt)
}
if (destExt !== '.glb' && destExt !== '.gltf') {
throw new Error(`Unsupported file extension: ${destFile}`);
}
const binary = opts.includes('--binary') || opts.includes('-b');
if (binary && destExt !== '.glb') {
destExt = '.glb';
} else if (!binary && destExt === 'glb') {
opts.push('--binary');
}
let srcPath = fs.realpathSync(srcFile);
let destDir = fs.realpathSync(path.dirname(destFile));
let destFilename = path.basename(destFile, path.extname(destFile)) + destExt;
let destPath = path.join(destDir, destFilename);
let args = opts.slice(0);
args.push('--input', srcPath, '--output', destPath);
let child = childProcess.spawn(tool, args);
let output = '';
child.stdout.on('data', (data) => output += data);
child.stderr.on('data', (data) => output += data);
child.on('error', reject);
child.on('close', code => {
// the FBX SDK may create an .fbm dir during conversion; delete!
let fbmCruft = srcPath.replace(/.fbx$/i, '.fbm');
// don't stick a fork in things if this fails, just log a warning
const onError = error =>
error && console.warn(`Failed to delete ${fbmCruft}: ${error}`);
try {
fs.existsSync(fbmCruft) && rimraf(fbmCruft, {}, onError);
} catch (error) {
onError(error);
}
// non-zero exit code is failure
if (code != 0) {
reject(new Error(`Converter output:\n` +
(output.length ? output : "<none>")));
} else {
resolve(destPath);
}
});
} catch (error) {
reject(error);
}
});
}
module.exports = convert;

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{
"name": "fbx2gltf",
"version": "0.9.7-p1",
"description": "Node wrapper around FBX2glTF tools.",
"main": "index.js",
"repository": {
"type": "git",
"url": "git+https://github.com/facebookincubator/FBX2glTF.git"
},
"contributors": [
"Pär Winzell <zell@fb.com>",
"J.M.P. van Waveren",
"Amanda Watson"
],
"license": "BSD-3-Clause",
"bugs": {
"url": "https://github.com/facebookincubator/FBX2glTF/issues"
},
"homepage": "https://github.com/facebookincubator/FBX2glTF",
"files": [
"LICENSE",
"README.md",
"bin",
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}
}

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