Don't optimize.
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@ -156,12 +156,6 @@ ModelData* Raw2Gltf(
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for (int i = 0; i < raw.GetAnimationCount(); i++) {
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const RawAnimation& animation = raw.GetAnimation(i);
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if (animation.channels.size() == 0) {
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fmt::printf(
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"Warning: animation '%s' has zero channels. Skipping.\n", animation.name.c_str());
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continue;
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}
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auto accessor = gltf->AddAccessorAndView(buffer, GLT_FLOAT, animation.times);
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accessor->min = {*std::min_element(std::begin(animation.times), std::end(animation.times))};
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accessor->max = {*std::max_element(std::begin(animation.times), std::end(animation.times))};
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