From 073b4dac576d68bd042e9e152fb91ea6f2807b2d Mon Sep 17 00:00:00 2001 From: "K. S. Ernest (iFire) Lee" Date: Sun, 28 Nov 2021 12:34:07 -0800 Subject: [PATCH] Use gltf instead of binary. --- demo/addons/fbx/import_fbx.gd | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/demo/addons/fbx/import_fbx.gd b/demo/addons/fbx/import_fbx.gd index 6f38ae0..95d3dc5 100644 --- a/demo/addons/fbx/import_fbx.gd +++ b/demo/addons/fbx/import_fbx.gd @@ -32,7 +32,7 @@ func _import_scene(path: String, flags: int, bake_fps: int): ProjectSettings.add_property_info(property_info) var user_path_base = OS.get_user_data_dir() var path_global : String = ProjectSettings.globalize_path(path) - var output_path : String = "res://.godot/imported/" + path.get_file().get_basename() + "-" + path.md5_text() + ".glb" + var output_path : String = "res://.godot/imported/" + path.get_file().get_basename() + "-" + path.md5_text() + ".gltf" var output_path_global = ProjectSettings.globalize_path(output_path) var stdout = [].duplicate() var temp_dir_global = ProjectSettings.globalize_path("res://.godot/imported/")